How simple and turn-based browser games ten years became a mass phenomenon. Browser games are currently one of the hottest trends on the Internet. In addition to numerous applications in television, in particular social networks led to a rapid growth of the community, which can quantify today hardly anyone still. Each browser games list highlights this phenomenon and refers in addition to new offerings in the vastness of the Web. But as the beginnings of today’s online games are actually obtain and what developments significantly initiated its current success? Classic browser games have existed since the late of 1990s. At that time, most online games based on the markup language DHTML, which is actually designed for specific Web applications such as drop down menus. The big advantage compared to commercially available computer games was the fact that an installation on the local machine is not necessary.
As the name suggests, browser games are played directly in a Web browser. For this reason, everyone is in to access the situation from various locations at any time on his game. Modern browser nowadays often also need plug-ins like Flash or JavScript, which are however already installed on most computers. Free browser games are the second most popular, and perhaps the most important advantage of most browser games is in principle free access for all interested parties. Over 95 percent of all titles on the German market are freely usable and enforce no investment on the part of the community. Of the oldest game in the world from the year 1996 to out to various current farm simulations, usually a simple application with its own email address is sufficient. Just this low entry barriers allow browser games very quickly to build a great community, which are lively exchanges in appropriate forums and chats about her game. As a massive multiplayer online game (MMO) benefit strongly special by the social networking of the participating players also browser games.
This is supported in the game itself often by various trading systems, formation of alliances and further interaction possibilities. So, the idea of a world for a player joining an open universe, in which many participants make battles, adventures and worlds together, depending on the genre. The market of online games seems to be already nearly saturated. Every week at least one new title will appear including unfortunately also often qualitatively less good products. For this reason, many players are already browser assigned top 10 to not lose track of all listings. Seen also in the medium term the boom but will continue and expand probably to less experienced Internet users. Torsten Schmidt